The Gathering
Night Phase
Day Debate
The Verdict
Players take their seats, receive role cards, and prepare for the night. Understand your identity before the lights dim.
The Mafia acts in silence, eliminating targets under the cover of darkness. Non-verbal cues are strictly forbidden.
The Town Hall convenes. Accusations fly, alibis are crafted, and bluffs are called. Persuasion is your weapon.
A unanimous vote decides the fate of the accused. Justice, or deception, prevails until the next night.
Key Role Cards
Beyond Townspeople and Mafia, advanced games introduce specialized roles, each with unique abilities and victory conditions.
Mafia Don
The Sheriff
Citizens
Leader of the Mafia. Orchestrates night eliminations and maintains their faction's cover through strategic bluffing.
Investigates player identities during the night phase. Gathers crucial intelligence to guide the Town's vote.
Protects one player each night from elimination. A vital role in keeping key Town members in the game.
Absolute Silence During the Night Phase
When the eyes are closed, the table is sacred. Any sound breaks the immersion and will result in immediate disqualification.
The game awaits. Join us for an evening of psychological intrigue and high-stakes social deduction.
